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Nov 02, 2008
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Hobgoblins
Here are the straight facts on Hobgoblins
a gnome that's decidedly "dark".
Should they happen to cross-over at "twilight-time",
they'll always be covered in some sort of grime,
and ready they are, to commit any crime;
and they're known to hide out in the park.
That seems to give the best "cover" for them
because the goblins already know;
they keep in the shadows all of the day,
though sinister, they still very much like to play,
and it gets much worse as the day fades away,
quite frankly, that's why I'm telling you so.
So what should you do if they enter your realm?
The best thing to do is to flee;
they've got more than seven digits on each hand,
when their fingers get tangled it's really quite grand,
for their balance is suspect so they tend to land,
on their faces, giggling stupidly.
But finally, one should never worry
especially if run-ins are few;
they're not great thinkers and can't play the part,
so obviously that makes all of them less than smart,
so ignorant are they that they think with their heart,
out-think them and they won't have a clue.
Because even the dumbest of people
have more sense than a hobgoblin does;
granted they resemble some sort of ghoul,
even they know their ugly and don't think their cool,
collectively they don''t have the wits of a fool,
they are sub-par if anything ever was.
The only real damage they can possibly do
is to shatter the most sweetest of dreams;
turning lollipop sticks into rods with a skull,
so fierce are their looks they'll make nightmares seem dull,
so to sleep you should easily lull,
hobgoblins can't even scare you in teams.
a gnome that's decidedly "dark".
Should they happen to cross-over at "twilight-time",
they'll always be covered in some sort of grime,
and ready they are, to commit any crime;
and they're known to hide out in the park.
That seems to give the best "cover" for them
because the goblins already know;
they keep in the shadows all of the day,
though sinister, they still very much like to play,
and it gets much worse as the day fades away,
quite frankly, that's why I'm telling you so.
So what should you do if they enter your realm?
The best thing to do is to flee;
they've got more than seven digits on each hand,
when their fingers get tangled it's really quite grand,
for their balance is suspect so they tend to land,
on their faces, giggling stupidly.
But finally, one should never worry
especially if run-ins are few;
they're not great thinkers and can't play the part,
so obviously that makes all of them less than smart,
so ignorant are they that they think with their heart,
out-think them and they won't have a clue.
Because even the dumbest of people
have more sense than a hobgoblin does;
granted they resemble some sort of ghoul,
even they know their ugly and don't think their cool,
collectively they don''t have the wits of a fool,
they are sub-par if anything ever was.
The only real damage they can possibly do
is to shatter the most sweetest of dreams;
turning lollipop sticks into rods with a skull,
so fierce are their looks they'll make nightmares seem dull,
so to sleep you should easily lull,
hobgoblins can't even scare you in teams.
— docmaverick, Nov 02, 2008
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